Detailed Table of Contents
Guidance for the item(s) below:
Do you know the difference between a library and a framework?
Programmers often reuse code in various ways. The next few topics aim to clarify the difference between several forms reusable software comes in.
Can explain software reuse
Reuse is a major theme in software engineering practices. By reusing tried-and-tested components, the robustness of a new software system can be enhanced while reducing the manpower and time requirement. Reusable components come in many forms; it can be reusing a piece of code, a subsystem, or a whole software.
Can explain the costs and benefits of reuse
While you may be tempted to use many libraries/frameworks/platforms that seem to crop up on a regular basis and promise to bring great benefits, note that there are costs associated with reuse. Here are some:
Exercises
Can explain APIs
An Application Programming Interface (API) specifies the interface through which other programs can interact with a software component. It is a contract between the component and its clients.
A class has an API (e.g., API of the Java String
class, API of the Python str
class) which is a collection of public methods that you can invoke to make use of the class.
The GitHub API is a collection of web request formats that the GitHub server accepts and their corresponding responses. You can write a program that interacts with GitHub through that API.
When developing large systems, if you define the API of each component early, the development team can develop the components in parallel because the future behavior of the other components are now more predictable.
Exercises
Can explain libraries
A library is a collection of modular code that is general and can be used by other programs.
Java classes you get with the JDK (such as String
, ArrayList
, HashMap
, etc.) are library classes that are provided in the default Java distribution.
Natty is a Java library that can be used for parsing strings that represent dates e.g. The 31st of April in the year 2008
built-in modules you get with Python (such as csv
, random
, sys
, etc.) are libraries that are provided in the default Python distribution. Classes such as list
, str
, dict
are built-in library classes that you get with Python.
Colorama is a Python library that can be used for colorizing text in a CLI.
Can make use of a library
These are the typical steps required to use a library:
Can explain frameworks
The overall structure and execution flow of a specific category of software systems can be very similar. The similarity is an opportunity to reuse at a high scale.
Running example:
IDEs for different programming languages are similar in how they support editing code, organizing project files, debugging, etc.
A software framework is a reusable implementation of a software (or part thereof) providing generic functionality that can be selectively customized to produce a specific application.
Running example:
Eclipse is an IDE framework that can be used to create IDEs for different programming languages.
Some frameworks provide a complete implementation of a default behavior which makes them immediately usable.
Running example:
Eclipse is a fully functional Java IDE out-of-the-box.
A framework facilitates the adaptation and customization of some desired functionality.
Running example:
The Eclipse plugin system can be used to create an IDE for different programming languages while reusing most of the existing IDE features of Eclipse.
E.g. https://marketplace.eclipse.org/content/pydev-python-ide-eclipse
Some frameworks cover only a specific component or an aspect.
JavaFX is a framework for creating Java GUIs. Tkinter is a GUI framework for Python.
More examples of frameworks
Can differentiate between frameworks and libraries
Although both frameworks and libraries are reuse mechanisms, there are notable differences:
Libraries are meant to be used ‘as is’ while frameworks are meant to be customized/extended. e.g., writing plugins for Eclipse so that it can be used as an IDE for different languages (C++, PHP, etc.), adding modules and themes to Drupal, and adding test cases to JUnit.
Your code calls the library code while the framework code calls your code. Frameworks use a technique called inversion of control, aka the “Hollywood principle” (i.e. don’t call us, we’ll call you!). That is, you write code that will be called by the framework, e.g. writing test methods that will be called by the JUnit framework. In the case of libraries, your code calls libraries.
Exercises
Can explain platforms
A platform provides a runtime environment for applications. A platform is often bundled with various libraries, tools, frameworks, and technologies in addition to a runtime environment but the defining characteristic of a software platform is the presence of a runtime environment.
Technically, an operating system can be called a platform. For example, Windows PC is a platform for desktop applications while iOS is a platform for mobile applications.
Two well-known examples of platforms are JavaEE and .NET, both of which sit above the operating systems layer, and are used to develop enterprise applications. Infrastructure services such as connection pooling, load balancing, remote code execution, transaction management, authentication, security, messaging etc. are done similarly in most enterprise applications. Both JavaEE and .NET provide these services to applications in a customizable way without developers having to implement them from scratch every time.
Guidance for the item(s) below:
Testing is the first thing that comes to mind when you hear 'Quality Assurance' but there are other QA techniques that can complement testing. Let's first take a step back and take a look at QA in general, followed by a look at some other QA techniques.
Can explain software quality assurance
Software Quality Assurance (QA) is the process of ensuring that the software being built has the required levels of quality.
While testing is the most common activity used in QA, there are other complementary techniques such as static analysis, code reviews, and formal verification.
Can explain validation and verification
Quality Assurance = Validation + Verification
QA involves checking two aspects:
Whether something belongs under validation or verification is not that important. What is more important is that both are done, instead of limiting to only verification (i.e., remember that the requirements can be wrong too).
Exercises
Can explain code reviews
Code review is the systematic examination of code with the intention of finding where the code can be improved.
Reviews can be done in various forms. Some examples below:
Pull Request reviews
In pair programming
Formal inspections
Inspections involve a group of people systematically examining project artifacts to discover defects. Members of the inspection team play various roles during the process, such as:
Advantages of code review over testing:
Disadvantages:
Resources
Can explain static analysis
Static analysis: Static analysis is the analysis of code without actually executing the code.
Static analysis of code can find useful information such as unused variables, unhandled exceptions, style errors, and statistics. Most modern IDEs come with some inbuilt static analysis capabilities. For example, an IDE can highlight unused variables as you type the code into the editor.
The term static in static analysis refers to the fact that the code is analyzed without executing the code. In contrast, dynamic analysis requires the code to be executed to gather additional information about the code e.g., performance characteristics.
Higher-end static analysis tools (static analyzers) can perform more complex analysis such as locating potential bugs, memory leaks, inefficient code structures, etc.
Some example static analyzers for Java: CheckStyle, PMD, FindBugs
Linters are a subset of static analyzers that specifically aim to locate areas where the code can be made 'cleaner'.
Can explain formal verification
Formal verification uses mathematical techniques to prove the correctness of a program.
An introduction to Formal Methods
Advantages:
Disadvantages:
Exercises
Can explain the need for deliberate test case design
Except for trivial , is not practical because such testing often requires a massive/infinite number of test cases.
Consider the test cases for adding a string object to a :
Exhaustive testing of this operation can take many more test cases.
Program testing can be used to show the presence of bugs, but never to show their absence!
--Edsger Dijkstra
Every test case adds to the cost of testing. In some systems, a single test case can cost thousands of dollars e.g. on-field testing of flight-control software. Therefore, test cases need to be designed to make the best use of testing resources. In particular:
Testing should be effective i.e., it finds a high percentage of existing bugs e.g., a set of test cases that finds 60 defects is more effective than a set that finds only 30 defects in the same system.
Testing should be efficient i.e., it has a high rate of success (bugs found/test cases) a set of 20 test cases that finds 8 defects is more efficient than another set of 40 test cases that finds the same 8 defects.
For testing to be , each new test you add should be targeting a potential fault that is not already targeted by existing test cases. There are test case design techniques that can help us improve the E&E of testing.
Exercises