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Detailed Table of Contents
Guidance for the item(s) below:
Given this is a first course in SE, tradition demands that we start by defining the subject. However, we are not going to spend a lot of time going through definitions of SE. Instead, let's look at an extract from the very first chapter of a very famous SE book, with the aim of providing some inspiration but also an appreciation of the challenges ahead.
Can explain pros and cons of software engineering
The following description of the Joys of the Programming Craft was taken from Chapter 1 of the famous book The Mythical Man-Month, by Frederick P. Brooks.
Why is programming fun? What delights may its practitioner expect as his reward?
First is the sheer joy of making things. As the child delights in his mud pie, so the adult enjoys building things, especially things of his own design. I think this delight must be an image of God's delight in making things, a delight shown in the distinctness and newness of each leaf and each snowflake.
Second is the pleasure of making things that are useful to other people. Deep within, you want others to use your work and to find it helpful. In this respect the programming system is not essentially different from the child's first clay pencil holder "for Daddy's office."
Third is the fascination of fashioning complex puzzle-like objects of interlocking moving parts and watching them work in subtle cycles, playing out the consequences of principles built in from the beginning. The programmed computer has all the fascination of the pinball machine or the jukebox mechanism, carried to the ultimate.
Fourth is the joy of always learning, which springs from the nonrepeating nature of the task. In one way or another the problem is ever new, and its solver learns something: sometimes practical, sometimes theoretical, and sometimes both.
Finally, there is the delight of working in such a tractable medium. The programmer, like the poet, works only slightly removed from pure thought-stuff. He builds his castles in the air, from air, creating by the exertion of the imagination. Few media of creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures....
Yet the program construct, unlike the poet's words, is real in the sense that it moves and works, producing visible outputs separate from the construct itself. It prints results, draws pictures, produces sounds, moves arms. The magic of myth and legend has come true in our time. One types the correct incantation on a keyboard, and a display screen comes to life, showing things that never were nor could be.
Programming then is fun because it gratifies creative longings built deep within us and delights sensibilities you have in common with all men.
Not all is delight, however, and knowing the inherent woes makes it easier to bear them when they appear.
First, one must perform perfectly. The computer resembles the magic of legend in this respect, too. If one character, one pause, of the incantation is not strictly in proper form, the magic doesn't work. Human beings are not accustomed to being perfect, and few areas of human activity demand it. Adjusting to the requirement for perfection is, I think, the most difficult part of learning to program.
Next, other people set one's objectives, provide one's resources, and furnish one's information. One rarely controls the circumstances of his work, or even its goal. In management terms, one's authority is not sufficient for his responsibility. It seems that in all fields, however, the jobs where things get done never have formal authority commensurate with responsibility. In practice, actual (as opposed to formal) authority is acquired from the very momentum of accomplishment.
The dependence upon others has a particular case that is especially painful for the system programmer. He depends upon other people's programs. These are often maldesigned, poorly implemented, incompletely delivered (no source code or test cases), and poorly documented. So he must spend hours studying and fixing things that in an ideal world would be complete, available, and usable.
The next woe is that designing grand concepts is fun; finding nitty little bugs is just work. With any creative activity come dreary hours of tedious, painstaking labor, and programming is no exception.
Next, one finds that debugging has a linear convergence, or worse, where one somehow expects a quadratic sort of approach to the end. So testing drags on and on, the last difficult bugs taking more time to find than the first.
The last woe, and sometimes the last straw, is that the product over which one has labored so long appears to be obsolete upon (or before) completion. Already colleagues and competitors are in hot pursuit of new and better ideas. Already the displacement of one's thought-child is not only conceived, but scheduled.
This always seems worse than it really is. The new and better product is generally not available when one completes his own; it is only talked about. It, too, will require months of development. The real tiger is never a match for the paper one, unless actual use is wanted. Then the virtues of reality have a satisfaction all their own.
Of course the technological base on which one builds is always advancing. As soon as one freezes a design, it becomes obsolete in terms of its concepts. But implementation of real products demands phasing and quantizing. The obsolescence of an implementation must be measured against other existing implementations, not against unrealized concepts. The challenge and the mission are to find real solutions to real problems on actual schedules with available resources.
This then is programming, both a tar pit in which many efforts have floundered and a creative activity with joys and woes all its own. For many, the joys far outweigh the woes....
Exercises
Guidance for the item(s) below:
Next, let's get started learning Java. First, a bit about the language itself.
This book chapter assumes you are familiar with basic C++ programming. It provides a crash course to help you migrate from C++ to Java.
This chapter borrows heavily from the excellent book ThinkJava by Allen Downey and Chris Mayfield. As required by the terms of reuse of that book, this chapter is released under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License and not under the MIT license as the rest of this book.
Some conventions used in this chapter:
icon marks the description of an aspect of Java that works mostly similar to C++
icon marks the description of an aspect of Java that is distinctly different from C++
Other resources used:
Can explain what Java is
Java was conceived by James Gosling and his team at Sun Microsystems in 1991.
Java is directly related to both C and C++. Java inherits its syntax from C. Its object model is adapted from C++. --Java: A Beginner’s Guide, by Oracle
Fun fact: The language was initially called Oak after an oak tree that stood outside Gosling's office. Later the project went by the name Green and was finally renamed Java, from Java coffee. --Wikipedia
Oracle became the owner of Java in 2010, when it acquired Sun Microsystems.
Java has remained the most popular language in the world for several years now (as at July 2018), according to the TIOBE index.
Can explain how Java works at a higher-level
Java is both and . Instead of translating programs directly into machine language, the Java compiler generates byte code. Byte code is portable, so it is possible to compile a Java program on one machine, transfer the byte code to another machine, and run the byte code on the other machine. That’s why Java is considered a platform independent technology, aka WORA (Write Once Run Anywhere). The interpreter that runs byte code is called a “Java Virtual Machine” (JVM).
Java technology is both a programming language and a platform. The Java programming language is a high-level object-oriented language that has a particular syntax and style. A Java platform is a particular environment in which Java programming language applications run. --Oracle
Guidance for the item(s) below:
As with any language, the first step is to install the language in your computer. After that, you write a simple HelloWorld program, and get it running.
Java 11 can be downloaded from here.
Can install Java
To run Java programs, you only need to have a recent version of the Java Runtime Environment (JRE) installed in your device.
If you want to develop applications for Java, download and install a recent version of the Java Development Kit (JDK), which includes the JRE as well as additional resources needed to develop Java applications.
Can explain the Java HelloWorld program
In Java, the HelloWorld program looks like this:
public class HelloWorld {
public static void main(String[] args) {
// generate some simple output
System.out.println("Hello, World!");
}
}
For reference, the equivalent C++ code is given below:
#include <iostream>
using namespace std;
int main() {
// generate some simple output
cout << "Hello, World!";
return 0;
}
This HelloWorld Java program defines one method named main: public static void main(String[] args)
System.out.println()
displays a given text on the screen.
Some similarities:
SYSTEM
is different from System
.public
is an access modifier that indicates the method is accessible from outside this class. Similarly, private
access modifier indicates that a method/attribute is not accessible outside the class.static
indicates this method is defined as a class-level member. Do not worry if you don’t know what that means. It will be explained later.void
indicates that the method does not return anything.main
method is special as it is the method that Java executes when you run a Java program.HelloWorld
.{
and }
) to group things together.//
is a comment. You can use //
for single line comments and /* ... */
for multi-line comments in Java code.Some differences:
main
method will not work unless it is inside the HelloWorld
class.HelloWorld.java
.#include <iostream>
. The library files needed by the HelloWorld code is available by default without having to "include" them explicitly.return 0
at the end of the main method to indicate the execution was successful. It is considered as a successful execution unless an error is signalled specifically.Can compile a simple Java program
To compile the HelloWorld program, open a command console, navigate to the folder containing the file, and run the following command.
>_ javac HelloWorld.java
If the compilation is successful, you should see a file HelloWorld.class
. That file contains the byte code for your program. If the compilation is unsuccessful, you will be notified of the compile-time errors.
Notes:
javac
is the java compiler that you get when you install the JDK.javac.exe
should be in the PATH
system variable).Can run a simple Java program
To run the HelloWorld program, in a command console, run the following command from the folder containing HelloWorld.class
file.
>_ java HelloWorld
Notes:
java
in the command above refers to the Java interpreter installed in your computer.javac
, your console should be able to find the java executable.When you run a Java program, you can encounter a . These errors are also called "exceptions" because they usually indicate that something exceptional (and bad) has happened. When a run-time error occurs, the interpreter displays an error message that explains what happened and where.
For example, modify the HelloWorld code to include the following line, compile it again, and run it.
System.out.println(5/0);
You should get a message like this:
Exception in thread "main" java.lang.ArithmeticException: / by zero
at Hello.main(Hello.java:5)
Integrated Development Environments (IDEs) can automate the intermediate step of compiling. They usually have a Run button which compiles the code first and then runs it.
Example IDEs:
A. Install Java 11 in your computer, if you haven't done so already. Ensure the installation is correct, as follows.
If you are using a Mac, the first part of this video explains how to install and verify Java on a Mac.
java -version
. Confirm that the output indicates that you have Java 11. Sample output:C:\Users\john>java -version
java version "11.0.11" 2021-04-20 LTS
Java(TM) SE Runtime Environment 18.9 (build ...
Java HotSpot(TM) 64-Bit Server VM 18.9 (build ...
javac
and ensure it results in a help message.
If it outputs an error message such as javac is not recognized as internal or external command
, you need to configure the PATH
variable of your OS so that the OS know where your javac
executable is.B. Write, compile and run a small Java program (e.g., a HelloWorld program) in your computer. You can use any code editor to write the program but use the command prompt to compile and run the program. Here are suggested steps:
public class HelloWorld {
public static void main(String[] args) {
System.out.println("Hello, World!");
}
}
HelloWorld.java
(ensure there the case match exactly and there is no .txt
at the end).c:> cd my-java-code
c:\my-java-code>
javac HelloWorld.java
. Ensure there are no compile errors.
Note how a file called HelloWorld.class
has been created in that folder.c:\my-java-code>javac HelloWorld.java
java HelloWorld
(no .java
at the end).
The output should be Hello, World!
.c:\my-java-code>java HelloWorld
Hello, World!
C. Modify the code to print something else, save, compile, and run the program again.
Guidance for the item(s) below:
Now that you know how to write the simplest of Java programs, you can move onto learning about basic language concepts, starting with data types.
At the end of the next section, there is an exercise ([Key Exercise] ByeWorld) that you need to submit on Coursemology. From this point onwards, programming exercises marked as [Key Exercise] need to be submitted on Coursemology.
Can use primitive data types
Java has a number of primitive data types, as given below:
byte
: an integer in the range -128 to 127 (inclusive).short
: an integer in the range -32,768 to 32,767 (inclusive).int
: an integer in the range -231 to 231-1.long
: An integer in the range -263 to 263-1.float
: a single-precision 32-bit IEEE 754 floating point. This data type should never be used for precise values, such as currency. For that, you will need to use the java.math.BigDecimal class instead.double
: a double-precision 64-bit IEEE 754 floating point. For decimal values, this data type is generally the default choice. This data type should never be used for precise values, such as currency.boolean
: has only two possible values: true
and false
.char
: The char data type is a single 16-bit Unicode character. It has a minimum value of '\u0000'
(or 0
) and a maximum value of '\uffff'
(or 65,535
inclusive).String
type (a peek) Java has a built-in type called String
to represent strings. While String
is not a primitive type, strings are used often. String
values are demarcated by enclosing in a pair of double quotes (e.g., "Hello"
). You can use the +
operator to concatenate strings (e.g., "Hello " + "!"
).
You’ll learn more about strings in a later section.
Resources
Can use variables
Java is a statically-typed language in that variables have a fixed type. Here are some examples of declaring variables and assigning values to them.
int x;
x = 5;
int hour = 11;
boolean isCorrect = true;
char capitalC = 'C';
byte b = 100;
short s = 10000;
int i = 100000;
You can use any name starting with a letter, underscore, or $ as a variable name but you cannot use Java keywords as variables names.
You can display the value of a variable using System.out.print
or System.out.println
(the latter goes to the next line after printing). To output multiple values on the same line, it’s common to use several print
statements followed by println
at the end.
int hour = 11;
int minute = 59;
System.out.print("The current time is ");
System.out.print(hour);
System.out.print(":");
System.out.print(minute);
System.out.println("."); //use println here to complete the line
System.out.println("done");
The current time is 11:59.
done
Use the keyword final
to indicate that the variable value, once assigned, should not be allowed to change later i.e., act like a ‘constant’. By convention, names for constants are all uppercase, with the underscore character (_
) between words.
final double CM_PER_INCH = 2.54;
Resources
Can use operators
Java supports the usual arithmetic operators, given below.
Operator | Description | Examples |
---|---|---|
+ | Additive operator | 2 + 3 5 |
- | Subtraction operator | 4 - 1 3 |
* | Multiplication operator | 2 * 3 6 |
/ | Division operator | 5 / 2 2 but 5.0 / 2 2.5 |
% | Remainder operator | 5 % 2 1 |
The following program uses some operators as part of an expression hour * 60 + minute
:
int hour = 11;
int minute = 59;
System.out.print("Number of minutes since midnight: ");
System.out.println(hour * 60 + minute);
Number of minutes since midnight: 719
When an expression has multiple operators, normal operator precedence rules apply. Furthermore, you can use parentheses to specify a precise precedence.
Examples:
4 * 5 - 1
19
(*
has higher precedence than -
)4 * (5 - 1)
16
(parentheses (
)
have higher precedence than *
)Java does not allow .
The unary operators require only one operand; they perform various operations such as incrementing/decrementing a value by one, negating an expression, or inverting the value of a boolean.-- Java Tutorial
Operator | Description -- Java Tutorial | example |
---|---|---|
+ | Unary plus operator; indicates positive value (numbers are positive without this, however) | x = 5; y = +x y is 5 |
- | Unary minus operator; negates an expression | x = 5; y = -x y is -5 |
++ | Increment operator; increments a value by 1 | i = 5; i++ i is 6 |
-- | Decrement operator; decrements a value by 1 | i = 5; i-- i is 4 |
! | Logical complement operator; inverts the value of a boolean | foo = true; bar = !foo bar is false |
Relational operators are used to check conditions like whether two values are equal, or whether one is greater than the other. The following expressions show how they are used:
Operator | Description | example true | example false |
---|---|---|---|
x == y | x is equal to y | 5 == 5 | 5 == 6 |
x != y | x is not equal to y | 5 != 6 | 5 != 5 |
x > y | x is greater than y | 7 > 6 | 5 > 6 |
x < y | x is less than y | 5 < 6 | 7 < 6 |
x >= y | x is greater than or equal to y | 5 >= 5 | 4 >= 5 |
x <= y | x is less than or equal to y | 4 <= 5 | 6 <= 5 |
The result of a relational operator is a boolean value.
Java has three conditional operators that are used to operate on boolean values.
Operator | Description | example true | example false |
---|---|---|---|
&& | and | true && true true | true && false false |
|| | or | true || false true | false || false false |
! | not | not false | not true |
Resources
Can use arrays
Arrays are indicated using square brackets ([]
). To create the array itself, you have to use the new
operator. Here are some example array declarations:
int[] counts;
counts = new int[4]; // create an int array of size 4
int size = 5;
double[] values;
values = new double[size]; //use a variable for the size
double[] prices = new double[size]; // declare and create at the same time
Alternatively, you can use the shortcut syntax to create and initialize an array:
int[] values = {1, 2, 3, 4, 5, 6}; int[] anArray = { 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000 };
-- Java Tutorial
The []
operator selects elements from an array. Array elements .
int[] counts = new int[4];
System.out.println("The first element is " + counts[0]);
counts[0] = 7; // set the element at index 0 to be 7
counts[1] = counts[0] * 2;
counts[2]++; // increment value at index 2
A Java array is aware of its size. A Java array prevents a programmer from indexing the array out of bounds. If the index is negative or not present in the array, the result is an error named ArrayIndexOutOfBoundsException
.
int[] scores = new int[4];
System.out.println(scores.length) // prints 4
scores[5] = 0; // causes an exception
4
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 5
at Main.main(Main.java:6)
It is also possible to create arrays of more than one dimension:
String[][] names = { {"Mr. ", "Mrs. ", "Ms. "}, {"Smith", "Jones"} }; System.out.println(names[0][0] + names[1][0]); // Mr. Smith System.out.println(names[0][2] + names[1][1]); // Ms. Jones
-- Java Tutorial
The args
parameter of the main
method is an array of Strings containing command line arguments supplied (if any) when running the program.
public class Foo{
public static void main(String[] args) {
System.out.println(args[0]);
}
}
You can run this program (after compiling it first) from the command line by typing:
>_ java Foo abc
abc
Resources
Write a Java program that takes two command line arguments and prints true
or false
to indicate if the two arguments have the same value. Follow the sample output given below.
class Main {
public static void main(String[] args) {
// add your code here
}
}
>_ java Main adam eve
Words given: adam, eve
They are the same: false
>_ java Main eve eve
Words given: eve, eve
They are the same: true
Use the following technique to compare two Strings
(i.e., don't use ==
). Reason: to be covered in a later topic.
String x = "foo";
boolean isSame = x.equals("bar") // false
isSame = x.equals("foo") // true
Hint
Guidance for the item(s) below:
Next up is learning how to control the flow of a Java program.
Can use branching
if-else
statements Java supports the usual forms of if
statements:
if (x > 0) {
System.out.println("x is positive");
}
if (x % 2 == 0) {
System.out.println("x is even");
} else {
System.out.println("x is odd");
}
if (x > 0) {
System.out.println("x is positive");
} else if (x < 0) {
System.out.println("x is negative");
} else {
System.out.println("x is zero");
}
if (x == 0) {
System.out.println("x is zero");
} else {
if (x > 0) {
System.out.println("x is positive");
} else {
System.out.println("x is negative");
}
}
The braces are optional (but recommended) for branches that have only one statement. So we could have written the previous example this way ( Bad):
if (x % 2 == 0)
System.out.println("x is even");
else
System.out.println("x is odd");
switch
statementsThe switch
statement can have a number of possible execution paths. A switch
works with the byte
, short
, char
, and int
primitive data types. It also works with enums, String
.
Here is an example (adapted from -- Java Tutorial):
public class SwitchDemo {
public static void main(String[] args) {
int month = 8;
String monthString;
switch (month) {
case 1: monthString = "January";
break;
case 2: monthString = "February";
break;
case 3: monthString = "March";
break;
case 4: monthString = "April";
break;
case 5: monthString = "May";
break;
case 6: monthString = "June";
break;
case 7: monthString = "July";
break;
case 8: monthString = "August";
break;
case 9: monthString = "September";
break;
case 10: monthString = "October";
break;
case 11: monthString = "November";
break;
case 12: monthString = "December";
break;
default: monthString = "Invalid month";
break;
}
System.out.println(monthString);
}
}
August
Greeter
Write a Java program that takes a letter grade e.g., A+
as a command line argument and prints the CAP value for that grade.
Use a switch
statement in your code.
A+ | A | A- | B+ | B | B- | C | Else |
---|---|---|---|---|---|---|---|
5.0 | 5.0 | 4.5 | 4.0 | 3.5 | 3.0 | 2.5 | 0 |
Follow the sample output given below.
>_ java GradeHelper B
CAP for grade B is 3.5
You can assume that the input is always in the correct format i.e., no need to handle invalid input cases.
Hint
Can use methods
Here’s an example of adding more methods to a class:
public class PrintTwice {
public static void printTwice(String s) {
System.out.println(s);
System.out.println(s);
}
public static void main(String[] args) {
String sentence = “Polly likes crackers”
printTwice(sentence);
}
}
Polly likes crackers
Polly likes crackers
By convention, method names should be named in the camelCase format.
Similar to the main
method, the printTwice
method is public
(i.e., it can be invoked from other classes) static
and void
.
A method can specify parameters. The printTwice
method above specifies a parameter of String
type. The main
method passes the argument "Polly likes crackers"
to that parameter.
The value provided as an argument must have the same type as the parameter. Sometimes Java can convert an argument from one type to another automatically. For example, if the method requires a double
, you can invoke it with an int
argument 5
and Java will automatically convert the argument to the equivalent value of type double 5.0
.
Because a variable declared inside a method only exists inside that method, such variables are called local variables. That applies to parameters of a method too. For example, In the code above, s
cannot be used inside main
because it is a parameter of the printTwice
method and can only be used inside that method. If you try to use s
inside main
, you’ll get a compiler error. Similarly, inside printTwice
there is no such thing as sentence
. That variable belongs to main
.
return
statements The return
statement allows you to terminate a method before you reach the end of it:
public static void printLogarithm(double x) {
if (x <= 0.0) {
System.out.println("Error: x must be positive.");
return;
}
double result = Math.log(x);
System.out.println("The log of x is " + result);
}
It can be used to return a value from a method too:
public class AreaCalculator{
public static double calculateArea(double radius) {
double result = 3.14 * radius * radius;
return result;
}
public static void main(String[] args) {
double area = calculateArea(12.5);
System.out.println(area);
}
}
Java methods can be overloaded. If two methods do the same thing, it is natural to give them the same name. Having more than one method with the same name is called overloading, and it is legal in Java as long as each version has a different method signature (the signature of the method is the method name and ordered list of parameter types) . For example, the following overloading of the method calculateArea
is allowed because the method signatures are different (i.e., calculateArea(double)
vs calculateArea(double, double)
).
public static double calculateArea(double radius) {
//...
}
public static double calculateArea(double height, double width) {
//...
}
Methods can be recursive. Here is an example in which the nLines
method calls itself recursively:
public static void nLines(int n) {
if (n > 0) {
System.out.println();
nLines(n - 1);
}
}
Resources
Add the following method to the class given below.
public static double getGradeCap(String grade)
: Returns the CAP value of the given grade
. The mapping from grades to CAP is given below.A+ | A | A- | B+ | B | B- | C | Else |
---|---|---|---|---|---|---|---|
5.0 | 5.0 | 4.5 | 4.0 | 3.5 | 3.0 | 2.5 | 0 |
Do not change the code of the main
method!
public class Main {
// ADD YOUR CODE HERE
public static void main(String[] args) {
System.out.println("A+: " + getGradeCap("A+"));
System.out.println("B : " + getGradeCap("B"));
}
}
A+: 5.0
B : 3.5
Hint
Can use loops
Java has while
and for
constructs for looping.
while
loops Here is an example while
loop:
public static void countdown(int n) {
while (n > 0) {
System.out.println(n);
n = n - 1;
}
System.out.println("Blastoff!");
}
for
loops for
loops have the form:
for (initializer; condition; update) {
statement(s);
}
Here is an example:
public static void printTable(int rows) {
for (int i = 1; i <= rows; i = i + 1) {
printRow(i, rows);
}
}
do-while
loopsThe while
and for
statements are pretest loops; that is, they test the condition first and at the beginning of each pass through the loop. Java also provides a posttest loop: the do-while
statement. This type of loop is useful when you need to run the body of the loop at least once.
Here is an example (from -- Java Tutorial):
class DoWhileDemo {
public static void main(String[] args){
int count = 1;
do {
System.out.println("Count is: " + count);
count++;
} while (count < 11);
}
}
break
and continue
A break
statement exits the current loop.
Here is an example (from -- Java Tutorial):
class Main {
public static void main(String[] args) {
int[] numbers = new int[] { 1, 2, 3, 0, 4, 5, 0 };
for (int i = 0; i < numbers.length; i++) {
if (numbers[i] == 0) {
break;
}
System.out.print(numbers[i]);
}
}
}
123
[Try the above code on Repl.it]
A continue
statement skips the remainder of the current iteration and moves to the next iteration of the loop.
Here is an example (from -- Java Tutorial):
public static void main(String[] args) {
int[] numbers = new int[] { 1, 2, 3, 0, 4, 5, 0 };
for (int i = 0; i < numbers.length; i++) {
if (numbers[i] == 0) {
continue;
}
System.out.print(numbers[i]);
}
}
12345
for
loopsSince traversing arrays is so common, Java provides an alternative for-loop syntax that makes the code more compact. For example, consider a for loop that displays the elements of an array on separate lines:
for (int i = 0; i < values.length; i++) {
int value = values[i];
System.out.println(value);
}
We could rewrite the loop like this:
for (int value : values) {
System.out.println(value);
}
This statement is called an enhanced for
loop. You can read it as, “for each value in values”.
Notice how the single line for (int value : values)
replaces the first two lines of the standard for
loop.
Resources
while
][for
][break
/continue
]Add the following method to the class given below.
public static double[] getMultipleGradeCaps(String[] grades)
: Returns the CAP values of the given grades
. e.g., if the input was the array ["A+", "B"]
, the method returns [5.0, 3.5]
. The mapping from grades to CAP is given below.A+ | A | A- | B+ | B | B- | C | Else |
---|---|---|---|---|---|---|---|
5.0 | 5.0 | 4.5 | 4.0 | 3.5 | 3.0 | 2.5 | 0 |
Do not change the code of the main
method!
public class Main {
// ADD YOUR CODE HERE
public static double getGradeCap(String grade) {
double cap = 0;
switch (grade) {
case "A+":
case "A":
cap = 5.0;
break;
case "A-":
cap = 4.5;
break;
case "B+":
cap = 4.0;
break;
case "B":
cap = 3.5;
break;
case "B-":
cap = 3.0;
break;
case "C":
cap = 2.5;
break;
default:
}
return cap;
}
public static void main(String[] args) {
String[] grades = new String[]{"A+", "A", "A-"};
double[] caps = getMultipleGradeCaps(grades);
for (int i = 0; i < grades.length; i++) {
System.out.println(grades[i] + ":" + caps[i]);
}
}
}
A+:5.0
A:5.0
A-:4.5
Hint